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3D Character modelling

  • PhoenixDoesAnimation
  • Apr 26, 2021
  • 1 min read

Time for an update on how modelling the character is progressing. I sculpted his head in ZBrush, retopologised it in Maya, then added a stylish pair of glasses and polymesh hair. Then it was time to model the rest of him, like the coat he wears.


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I went back to 2D drawing, to draw up some new reference images for modelling.


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And returned to these drawings from months ago.


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I absolutely loved modelling these robotic legs, and the gun for an arm. (They're not bevelled yet.) Modelling clothing was also a new challenge. I wanted to go for something smart-casual that'll compliment his colour scheme once I start texturing.

 
 
 

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